9/13/2023 0 Comments Hero siege wormhole requiremnts![]() ![]() ![]() And it lives in deserts, which have much less biomass than other biomes. Even so, it would be sustaining itself on creatures less than a hundredth its size. Nothing is even close to its size, and it doesn't feed that often. (Exceptions may be made for low-gravity worlds and/or worms with a Bizarre Alien Biology.) Not to mention how does that thing sustain itself? They are usually depicted as being carnivorous, and huge. ![]() Failure to observe the Square-Cube Law also applies, especially in larger cases, and especially since worms don't have any internal support structure such as a skeleton. These are, perhaps, a bit more believable.Įven in the best of cases, these are obvious instances of artistic license it simply isn't possible for a creature so dense and large to pass that easily through heavy earth, even if it is fine sand. Similar monsters can be found in snow or water. Since they hunt almost exclusively by dint of sound transferred through the ground, they can be diverted by standing still or setting off something loud and percussive a ways off. They may be loners or travel in packs, again depending on how threatening the writers want them. Intelligence varies but is usually pretty animalistic. Aside from the worm-like shape, these monsters are also recognizable by their mouths: they are always either completely round or trifurcated, lined with rows of teeth, and with long tentacular tongues, the better to grab you by the feet and reel you in. They seem to be carnivorous since they tend to go out of their way to attack and eat anything trudging upon the surface, either leaping without warning to swallow the prey whole or approaching with a telltale furrow of disturbed earth, depending on whether the writers want to give the target a chance to run away. Sandworms are big, typically ranging between man-sized and resembling something like a moving mountain. Beyond these basic traits, even the most incidental similarity to real creatures ceases. They generally have no eyes or ears, rather detecting vibrations through their bodies. Scaled-up versions of real-life worms, these beasties tunnel through sand and dirt, being halted only by rocky terrain or artificial ground, though often enough they can force their way through that as well. Because you may just wind up with a case of Sand Worms. If you are somewhere other than Earth, be it a sci-fi or fantasy world, then tread softly, without rhythm, and check the ground often. But if you think that these are all you have got to worry about, check your setting. A dangerous place, isn't it? You've got dehydration and heatstroke to worry about of course, and that's not getting to how it seems like Everything Is Trying to Kill You - scorpions, snakes, pack animals of dubious trustworthiness, and native peoples who may be ruthlessly territorial or just poorly disposed toward your particular ethnicity. The higher the Item Level and rarity, the higher the stats will be.- Scan Data for Amorbis, Metroid Prime 2: Echoes The quality of stats is determined by its Item Level and rarity. The stats a piece of equipment are randomly determined other than Satanic, Set and Angelic items which have static stats. Satanic weapons and above have a chance to roll special effects. Angelic (Gold) - up to 5+ stats + Special EffectĮquipment has a chance to roll attributes or talent bonuses.Heroic (Teal) - up to 5+ stats + Set Effect.Set (Green) - up to 5+ stats + Set Effect.Satanic (Red) - up to 5+ stats + Special Effect.Rare equipment and above has a chance to roll special effects. The higher the Item Level, the higher the stats will be. The stats of a piece of equipment is determined by its Item Level. The more rare a piece of equipment is the higher quality the stats will be. The highest Item Level equipment in the game is found on Hell difficulty.Įnemies randomly drop equipment with varying rarities. Item Level is determined by which act you are in and what difficulty level you are on. The level required to equip the item and its Item Level. There are two levels on a piece of equipment. ![]()
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